BUSINESS COLLABORATION (Wikipedia)
Collaboration is working with each other to do
a task and to achieve shared goals by sharing knowledge, learning and building
consensus. These methods specifically
aim to increase the success of teams as they engage in collaborative problem
solving. It is a way of coordinating
different ideas from numerous people to generate a wide variety of knowledge.
The recent improvement in technology has
provided the world with high speed internet, wireless connection, and web-based
collaboration tools like blogs, and wikis, and has as such created a "mass
collaboration." People from all over the world are efficiently able to
communicate and share ideas through the internet, or even conferences, without
any geographical barriers.
The power of social networks it beginning to
permeate into business culture where many collaborative uses are being found
including file sharing and knowledge transfer, istant messaging, audio-video
conference.
Collaboration encompass both asynchronous and
synchronous methods of communication.
GAMIFICATION (Wikipedia)
Is the use of game thinking and game mechanics
in non-game contexts to engage users in solving problems.
Is used in applications and processes to
improve user engagement, return on investment, data quality, timeliness, and
learning.
TEAM BUILDING (Wikipedia)
Is a philosophy of job design in which
employees are viewed as members of interdependent teams instead of as
individual workers.
Refers to a wide range of activities, presented
to businesses, schools, sports teams, religious or nonprofit organizations
designed for improving team performance.
Team building is said to have benefits of
self-development, positive communication, leadership skills and the ability to
work closely together as a team to solve problems.
SOCIAL MEDIA (Wikipedia)
Social media refers to interaction among people
in which they create, share, and/or exchange information and ideas in virtual
communities and networks.
A group of internet based application web 2.0
that allow the creation and exchange of user-generated contents.
Social-media technologies take on many
different forms including magazines, Internet forums, weblogs, social blogs, microblogging,
wikis, social networks, podcasts, photographs or pictures, video, rating and
social bookmarking. Technologies include blogging, picture-sharing, vlogs,
wall-posting, music-sharing, crowdsourcing and voice over IP, to name a few.
Social network aggregation can integrate many of the platforms in use.
MEETING AND CONVENTION (Wikipedia)
A convention, in the sense of a meeting, is a
gathering of individuals who meet at an arranged place and time in order to
discuss or engage in some common interest.
The most common conventions are based upon
industry, profession, and fandom. Trade conventions typically focus on a
particular industry or industry segment, and feature keynote speakers, vendor
displays, and other information and activities of interest to the event
organizers and attendees.
Professional conventions focus on issues of
concern to the profession and advancements in the profession.
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